11 June 2008

A participatory audio-tour experiment

I was just directed to an interesting article on NYTimes.com: A Museum That Lets Its Visitors Become Part of the Art.
Halsey Burgund's exhibition "Round", at the Aldrich Contemporary Art Museum, offers up a museum audio tour that solicits contributions from viewers and gives them equal voice in the discussion of art.
... For [Burgund], the main point here is not so much to provide information about the artworks, but to create an experience that can enhance somebody's time in the museum. To take pleasure in this oddball installation, you have to countenance such a motivation and get past all expectation that you will learn something from the audio guide.


  1. Sometime ago we prototyped a similar concept. It was a participatory audio tour where visually impaired visitors could leave their comment on some sculptures. The idea was that after touching the art pieces they have "other" views. Sharing visually impaired visitors and sighted visitors perceptions was the key issue in this case.
    You can take a look at the project in: http://sysrep.uiah.fi/education/aanijalki

  2. Also I have stated a project for Rome Audio Tour: there are portable mp3 guide to downlod and listen.
    What do you think about?

  3. Unfortunately, Enea, there's not enough to go by. The 'demo' is very short. How are these audio-guides different to thousands of others?